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You should be good to go as far as the emulator launching from HyperSpin without having to edit anything in HyperHQ. Change the MAME (Example).ini to MAME.ini Click the magnifying glass next to the default emulator window and select MAME Ĩ ) Browse to the Modules directory and then MAME.
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Add your rom path by selecting the Green "+" to the right of the rom path pane. Make sure you are still on the Emulators tab at the top. It had also launched pub/bar background chatter as well which is cute. I have got it set up but its only launching a portion of the main grey MFME menu and not the fruit machine of choice. In the pop up enter a name, in this case MAME, and select the paths, enter the rom extensions (zip), and select a module (click on the magnifying glass to the left and select MAME.ahk from the list) Now click the save icon in the upper left corner and then close that window.ħ) Now highlight MAME in the left had pane. Can anyone offer any guidance is getting this working on Hyperspin. (C:\HyperSpin\Emulators\)ĥ) Run HyperLaunchHQ.exe located in HyperSpin\HyperLaunch\HyperLaunchHQĦ) Make sure Global is Highlighted in the left hand pane, and then click on the Emulators tab.
Hyperspin project not working install#
Create a HyperSpin Directory and extract all of the files included in the HyperSpin Install v1.3.2.0.zip.Ģ) Create a sub directory under HyperSpin and name it HyperLaunch.ģ) Follow instructions for downloading HyperLaunch Ĥ) Copy MAME into the Emulators directory. Other emulators will need to be setup in the same way.ġ) Download HyperSPin install. This is just to setup MAME, but you should get the basic idea. This is how I setup HyperSpin/HyperLaunch with the new HyperLaunch 3.